Izzy Video #429 – How to Create Custom 3D Objects for Motion

You can download the video file by right-clicking (control-clicking) on the link below:

Well, you might have noticed that Apple released updates for Motion (and Final Cut Pro and Compressor) a couple days ago.

I was particularly excited about our ability to use 3D objects in Motion now, so I’ve been playing with that *a lot* since the update.

I like that Motion comes with a collection of 3D objects in the Library, and I like that we can download 3D objects from the web and use them.

But of course the next thing I wanted to try was making a custom 3D object and importing it into Motion.

Well, after testing dozens of workflows, I found one that works consistently, and I made this video showing the workflow that I settled on.

I hope the information is useful!

10 thoughts on “Izzy Video #429 – How to Create Custom 3D Objects for Motion

  1. Izzy, what computer specs do you recommend in order to more seamlessly work with 3D objects in Motion and FCPX. I have a very basic mac computer and my playback, editing, etc. is always very choppy and super slow.

    Thanks in advance!

    1. Hi Paul. I’m not sure I’m a good person to give specific specs, but generally I’d say the more powerful the computer, the better, and especially when it comes to the graphics cards and memory.

      I have a top-of-the-line iMac from last year, and it works pretty well. It would be even better if I had a Mac Pro, but alas, that’s outside my budget. :)

    2. Hello Izzy, a great demo of how to add 3D objects into Motion.

      I noticed that Blender offers the ability to save as the USDZ format and I am wondering why you didn’t use that and instead used the tool that Apple provides.



      1. Good question. I probably should have mentioned in the video that Blender doesn’t natively allow exporting to the .usdz format. But someone created a free Addon that you can download and enable, which adds it as an export option. It’s one of the many things I tested, and unfortunately it hardly ever works. For me it only worked with the most basic objects with a single material. For the logo, it didn’t work at all. So unfortunately it’s not reliably useful. Maybe the developer will continue working on it. I hope so. It would certainly simplify things to be able to export to .usdz directly from inside Blender. :)

        1. Izzy,

          Thanks for the explanation. If it doesn’t work, don’t use it. No sense of being frustrated when the method you demonstrated does work.


  2. Funny I was just thinking the other day how cool it would be to be able to deal with 3d objects directly in Motion and now here we are :).

    There’s a few steps involved in creating something of your own but the possibilities this opens up, exciting times ahead.

  3. Once again, you hit the ball out of the park. It’s been a while since I visited and I am sure glad I did. I just started getting into Blender a month or so ago. Your instructions are something to rely on.
    Thanks again,
    Alain Gauthier

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